Jeremy Soule, today best known for composing the score to Bethesda’s Skyrim, supplied the John Williams-esque soundtrack.
The game’s massive voice-over cast, as well as the sheer volume of spoken dialogue, was unprecedented. KotOR, as it’s often called, took the rich Dungeons & Dragons experience BioWare had honed in its best-selling Baldur’s Gate series and married it to the groundbreaking tech the studio developed for its 2002 RPG, Neverwinter Nights. Released in 2003 in collaboration with LucasArts for the Xbox and PC, BioWare’s landmark role-playing game set a new bar for interactive storytelling in not just the Star Wars universe, but gaming at large. It’s not hyperbole to say that video games don’t get much better than Knights of the Old Republic. Spoiler warning: This article discusses details and plot points from Knights of the Old Republic. In Replaying the Classics, revisits Star Wars games of yesteryear, examining why we loved them then and why they stand the test of time.